The work is complete from a development perspective and is now undergoing reliability testing and refinement. In our next update we plan to further improve this by processing player shots in time order within the server frames to refine who won the draw. Due to this extra timing information your shot can end up in an earlier server frame than it would have in a traditional frame-based system. When it comes to tick rate, we are already tracking when a player shoots and jumps at sub-tick level.
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